#include "stdafx.h"
#include "GameComponent.h"

namespace Framework {

GameComponent::GameComponent(Game* game): game(game) {
	this->enabled = true;
}

GameComponent::~GameComponent(void) {
}

bool GameComponent::GetEnabled() const {
    return this->enabled;
}

void GameComponent::SetEnabled(bool val) {
    this->enabled = val;
}

Game* GameComponent::GetGame() {
    return this->game;
}

void GameComponent::Initialize() {
}

void GameComponent::Update(FLOAT timeDelta) {
}

}
